/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.robovm.apple.spritekit;
/*<imports>*/
import java.io.*;
import java.nio.*;
import java.util.*;
import org.robovm.objc.*;
import org.robovm.objc.annotation.*;
import org.robovm.objc.block.*;
import org.robovm.rt.*;
import org.robovm.rt.annotation.*;
import org.robovm.rt.bro.*;
import org.robovm.rt.bro.annotation.*;
import org.robovm.rt.bro.ptr.*;
import org.robovm.apple.foundation.*;
import org.robovm.apple.uikit.*;
import org.robovm.apple.coregraphics.*;
import org.robovm.apple.dispatch.*;
import org.robovm.apple.coreimage.*;
import org.robovm.apple.avfoundation.*;
import org.robovm.apple.glkit.*;
import org.robovm.apple.scenekit.*;
import org.robovm.apple.gameplaykit.*;
/*</imports>*/
/*<javadoc>*/
/**
* @since Available in iOS 8.0 and later.
*/
/*</javadoc>*/
/*<annotations>*/@Library("SpriteKit") @NativeClass/*</annotations>*/
/*<visibility>*/public/*</visibility>*/ class /*<name>*/SKReachConstraints/*</name>*/
extends /*<extends>*/NSObject/*</extends>*/
/*<implements>*/implements NSCoding/*</implements>*/ {
/*<ptr>*/public static class SKReachConstraintsPtr extends Ptr<SKReachConstraints, SKReachConstraintsPtr> {}/*</ptr>*/
/*<bind>*/static { ObjCRuntime.bind(SKReachConstraints.class); }/*</bind>*/
/*<constants>*//*</constants>*/
/*<constructors>*/
public SKReachConstraints() {}
protected SKReachConstraints(SkipInit skipInit) { super(skipInit); }
public SKReachConstraints(@MachineSizedFloat double lowerAngleLimit, @MachineSizedFloat double upperAngleLimit) { super((SkipInit) null); initObject(init(lowerAngleLimit, upperAngleLimit)); }
public SKReachConstraints(NSCoder aDecoder) { super((SkipInit) null); initObject(init(aDecoder)); }
/*</constructors>*/
/*<properties>*/
@Property(selector = "lowerAngleLimit")
public native @MachineSizedFloat double getLowerAngleLimit();
@Property(selector = "setLowerAngleLimit:")
public native void setLowerAngleLimit(@MachineSizedFloat double v);
@Property(selector = "upperAngleLimit")
public native @MachineSizedFloat double getUpperAngleLimit();
@Property(selector = "setUpperAngleLimit:")
public native void setUpperAngleLimit(@MachineSizedFloat double v);
/*</properties>*/
/*<members>*//*</members>*/
/*<methods>*/
@Method(selector = "initWithLowerAngleLimit:upperAngleLimit:")
protected native @Pointer long init(@MachineSizedFloat double lowerAngleLimit, @MachineSizedFloat double upperAngleLimit);
@Method(selector = "encodeWithCoder:")
public native void encode(NSCoder coder);
@Method(selector = "initWithCoder:")
protected native @Pointer long init(NSCoder aDecoder);
/*</methods>*/
}