/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.robovm.apple.spritekit; /*<imports>*/ import java.io.*; import java.nio.*; import java.util.*; import org.robovm.objc.*; import org.robovm.objc.annotation.*; import org.robovm.objc.block.*; import org.robovm.rt.*; import org.robovm.rt.annotation.*; import org.robovm.rt.bro.*; import org.robovm.rt.bro.annotation.*; import org.robovm.rt.bro.ptr.*; import org.robovm.apple.foundation.*; import org.robovm.apple.uikit.*; import org.robovm.apple.coregraphics.*; import org.robovm.apple.dispatch.*; import org.robovm.apple.coreimage.*; import org.robovm.apple.avfoundation.*; import org.robovm.apple.glkit.*; import org.robovm.apple.scenekit.*; import org.robovm.apple.gameplaykit.*; /*</imports>*/ /*<javadoc>*/ /** * @since Available in iOS 8.0 and later. */ /*</javadoc>*/ /*<annotations>*/@Library("SpriteKit") @NativeClass/*</annotations>*/ /*<visibility>*/public/*</visibility>*/ class /*<name>*/SKShader/*</name>*/ extends /*<extends>*/NSObject/*</extends>*/ /*<implements>*/implements NSCoding/*</implements>*/ { /*<ptr>*/public static class SKShaderPtr extends Ptr<SKShader, SKShaderPtr> {}/*</ptr>*/ /*<bind>*/static { ObjCRuntime.bind(SKShader.class); }/*</bind>*/ /*<constants>*//*</constants>*/ /*<constructors>*/ public SKShader() {} protected SKShader(SkipInit skipInit) { super(skipInit); } public SKShader(String source) { super((SkipInit) null); initObject(init(source)); } public SKShader(String source, NSArray<SKUniform> uniforms) { super((SkipInit) null); initObject(init(source, uniforms)); } public SKShader(NSCoder aDecoder) { super((SkipInit) null); initObject(init(aDecoder)); } /*</constructors>*/ public SKShader(File file) { super(createWithFile(file.getAbsolutePath())); } /*<properties>*/ @Property(selector = "source") public native String getSource(); @Property(selector = "setSource:") public native void setSource(String v); @Property(selector = "uniforms") public native NSArray<SKUniform> getUniforms(); @Property(selector = "setUniforms:") public native void setUniforms(NSArray<SKUniform> v); /*</properties>*/ /*<members>*//*</members>*/ /*<methods>*/ @Method(selector = "initWithSource:") protected native @Pointer long init(String source); @Method(selector = "initWithSource:uniforms:") protected native @Pointer long init(String source, NSArray<SKUniform> uniforms); @Method(selector = "addUniform:") public native void addUniform(SKUniform uniform); @Method(selector = "uniformNamed:") public native SKUniform getUniform(String name); @Method(selector = "removeUniformNamed:") public native void removeUniform(String name); @Method(selector = "shaderWithFileNamed:") protected static native @Pointer long createWithFile(String name); @Method(selector = "encodeWithCoder:") public native void encode(NSCoder coder); @Method(selector = "initWithCoder:") protected native @Pointer long init(NSCoder aDecoder); /*</methods>*/ }