// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.geom; import java.awt.BorderLayout; import java.awt.Color; import java.awt.Graphics; import java.awt.Point; import java.awt.event.MouseEvent; import java.awt.event.MouseMotionListener; import javax.swing.JFrame; import javax.swing.JPanel; import com.samskivert.swing.util.SwingUtil; /** * Renders the nearest point on a line just for kicks. */ public class NearestViz extends JPanel implements MouseMotionListener { public NearestViz () { addMouseMotionListener(this); } @Override public void doLayout () { super.doLayout(); _center = new Point(getWidth() / 2, getHeight() / 2); } @Override public void paintComponent (Graphics g) { super.paintComponent(g); int dx = (int)Math.round(Math.cos(_theta) * 200); int dy = (int)Math.round(Math.sin(_theta) * 200); g.setColor(Color.blue); g.drawLine(_center.x, _center.y, _center.x + dx, _center.y - dy); g.drawLine(_center.x, _center.y, _center.x - dx, _center.y + dy); // locate the point nearest the spot Point p2 = new Point(_center.x + dx, _center.y - dy); Point n = new Point(); GeomUtil.nearestToLine(_center, p2, _spot, n); g.setColor(Color.red); g.drawOval(n.x - 4, n.y - 4, 8, 8); // kick theta along for the next tick because it's fun _theta += (float)(Math.PI/100); } public void mouseDragged (MouseEvent event) { } public void mouseMoved (MouseEvent event) { _spot.x = event.getX(); _spot.y = event.getY(); repaint(); } public static void main (String[] args) { JFrame frame = new JFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.getContentPane().add(new NearestViz(), BorderLayout.CENTER); frame.setSize(300, 300); SwingUtil.centerWindow(frame); frame.setVisible(true); } protected float _theta = (float)(3 * Math.PI / 5); protected Point _center; protected Point _spot = new Point(); }