// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.media.animation; import java.awt.Graphics2D; import java.awt.Rectangle; import com.threerings.media.effects.FadeEffect; /** * An animation that displays an image fading from one alpha level to another in specified * increments over time. The animation is finished when the specified target alpha is reached. */ public abstract class FadeAnimation extends Animation { /** * Constructs a fade animation. * * @param bounds our bounds. * @param alpha the starting alpha. * @param step the alpha amount to step by each millisecond. * @param target the target alpha level. */ protected FadeAnimation (Rectangle bounds, float alpha, float step, float target) { super(bounds); _effect = new FadeEffect(alpha, step, target); } @Override public void tick (long timestamp) { if (_effect.tick(timestamp)) { _finished = _effect.finished(); invalidate(); } } @Override public void paint (Graphics2D gfx) { _effect.beforePaint(gfx); paintAnimation(gfx); _effect.afterPaint(gfx); } @Override protected void willStart (long tickStamp) { super.willStart(tickStamp); _effect.init(tickStamp); } /** * Here is where derived animations actually render their image. */ protected abstract void paintAnimation (Graphics2D gfx); /** This handles the main work of fading. */ protected FadeEffect _effect; }