// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.media.animation; import java.util.ArrayList; import java.awt.Rectangle; import com.google.common.collect.Lists; import com.samskivert.swing.util.SwingUtil; import static com.threerings.media.Log.log; /** * A utility class for positioning animations such that they don't overlap, as best as possible. */ public class AnimationArranger { /** * Position the specified animation so that it is not overlapping * any still-running animations previously passed to this method. */ public void positionAvoidAnimation (Animation anim, Rectangle viewBounds) { Rectangle abounds = new Rectangle(anim.getBounds()); @SuppressWarnings("unchecked") ArrayList<Animation> avoidables = (ArrayList<Animation>) _avoidAnims.clone(); // if we are able to place it somewhere, do so if (SwingUtil.positionRect(abounds, viewBounds, avoidables)) { anim.setLocation(abounds.x, abounds.y); } // add the animation to the list of avoidables _avoidAnims.add(anim); // keep an eye on it so that we can remove it when it's finished anim.addAnimationObserver(_avoidAnimObs); } /** The animations that other animations may wish to avoid. */ protected ArrayList<Animation> _avoidAnims = Lists.newArrayList(); /** Automatically removes avoid animations when they're done. */ protected AnimationAdapter _avoidAnimObs = new AnimationAdapter() { @Override public void animationCompleted (Animation anim, long when) { if (!_avoidAnims.remove(anim)) { log.warning("Couldn't remove avoid animation?! " + anim + "."); } } }; }