// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.media.animation; import java.awt.Dimension; import java.awt.Graphics2D; import java.awt.Rectangle; import java.awt.RenderingHints; import com.samskivert.swing.Label; import com.samskivert.swing.util.SwingUtil; /** * Does something extraordinary. */ public class FadeLabelAnimation extends FadeAnimation { /** * Creates a label fading animation. */ public FadeLabelAnimation (Label label, int x, int y, float alpha, float step, float target) { super(new Rectangle(x, y, 0, 0), alpha, step, target); _label = label; } /** * Indicates that our label should be rendered with antialiased text. */ public void setAntiAliased (boolean antiAliased) { _antiAliased = antiAliased; } @Override protected void init () { super.init(); // if our label is not yet laid out, do the deed if (!_label.isLaidOut()) { Graphics2D gfx = _mgr.createGraphics(); if (gfx != null) { gfx.setRenderingHint(RenderingHints.KEY_ANTIALIASING, _antiAliased ? RenderingHints.VALUE_ANTIALIAS_ON : RenderingHints.VALUE_ANTIALIAS_OFF); _label.layout(gfx); gfx.dispose(); } } // size the bounds to fit our label Dimension size = _label.getSize(); _bounds.width = size.width; _bounds.height = size.height; } @Override protected void paintAnimation (Graphics2D gfx) { Object ohints = null; if (_antiAliased) { ohints = SwingUtil.activateAntiAliasing(gfx); } _label.render(gfx, _bounds.x, _bounds.y); if (_antiAliased) { SwingUtil.restoreAntiAliasing(gfx, ohints); } } /** The label we are rendering. */ protected Label _label; /** Whether or not to use anti-aliased rendering. */ protected boolean _antiAliased; }