// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.media.util; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import java.awt.Color; import java.awt.Graphics2D; import java.awt.Point; import com.google.common.collect.Lists; import com.samskivert.util.StringUtil; import com.threerings.util.DirectionCodes; import com.threerings.util.DirectionUtil; import static com.threerings.media.Log.log; /** * The line segment path is used to cause a pathable to follow a path that is made up of a * sequence of line segments. There must be at least two nodes in any worthwhile path. The * direction of the first node in the path is meaningless since the pathable begins at that node * and will therefore never be heading towards it. */ public class LineSegmentPath implements DirectionCodes, Path { /** * Constructs an empty line segment path. */ public LineSegmentPath () { } /** * Constructs a line segment path that consists of a single segment connecting the point * <code>(x1, y1)</code> with <code>(x2, y2)</code>. The orientation for the first node is set * arbitrarily and the second node is oriented based on the vector between the two nodes (in * top-down coordinates). */ public LineSegmentPath (int x1, int y1, int x2, int y2) { addNode(x1, y1, NORTH); Point p1 = new Point(x1, y1), p2 = new Point(x2, y2); int dir = DirectionUtil.getDirection(p1, p2); addNode(x2, y2, dir); } /** * Construct a line segment path between the two nodes with the specified direction. */ public LineSegmentPath (Point p1, Point p2, int dir) { addNode(p1.x, p1.y, NORTH); addNode(p2.x, p2.y, dir); } /** * Constructs a line segment path with the specified list of points. An arbitrary direction * will be assigned to the starting node. */ public LineSegmentPath (List<Point> points) { createPath(points); } /** * Returns the orientation the sprite will face at the end of the path. */ public int getFinalOrientation () { return (_nodes.size() == 0) ? NORTH : _nodes.get(_nodes.size()-1).dir; } /** * Add a node to the path with the specified destination point and facing direction. * * @param x the x-position. * @param y the y-position. * @param dir the facing direction. */ public void addNode (int x, int y, int dir) { _nodes.add(new PathNode(x, y, dir)); } /** * Return the requested node index in the path, or null if no such index exists. * * @param idx the node index. * * @return the path node. */ public PathNode getNode (int idx) { return _nodes.get(idx); } /** * Return the number of nodes in the path. */ public int size () { return _nodes.size(); } /** * Sets the velocity of this pathable in pixels per millisecond. The velocity is measured as * pixels traversed along the path that the pathable is traveling rather than in the x or y * directions individually. Note that the pathable velocity should not be changed while a path * is being traversed; doing so may result in the pathable position changing unexpectedly. * * @param velocity the pathable velocity in pixels per millisecond. */ public void setVelocity (float velocity) { _vel = velocity; } /** * Computes the velocity at which the pathable will need to travel along this path such that * it will arrive at the destination in approximately the specified number of milliseconds. * Efforts are taken to get the pathable there as close to the desired time as possible, but * framerate variation may prevent it from arriving exactly on time. */ public void setDuration (long millis) { // if we have only zero or one nodes, we don't have enough // information to compute our velocity int ncount = _nodes.size(); if (ncount < 2) { log.warning("Requested to set duration of bogus path", "path", this, "duration", millis); return; } // compute the total distance along our path float distance = 0; PathNode start = _nodes.get(0); for (int ii = 1; ii < ncount; ii++) { PathNode end = _nodes.get(ii); distance += MathUtil.distance(start.loc.x, start.loc.y, end.loc.x, end.loc.y); start = end; } // set the velocity accordingly setVelocity(distance/millis); } // documentation inherited public void init (Pathable pable, long timestamp) { // give the pathable a chance to perform any starting antics pable.pathBeginning(); // if we have only one node then let the pathable know that we're done straight away if (size() < 2) { // move the pathable to the location specified by the first // node (assuming we have a first node) if (size() == 1) { PathNode node = _nodes.get(0); pable.setLocation(node.loc.x, node.loc.y); } // and let the pathable know that we're done pable.pathCompleted(timestamp); return; } // and an enumeration of the path nodes _niter = _nodes.iterator(); // pretend like we were previously heading to our starting position _dest = getNextNode(); // begin traversing the path headToNextNode(pable, timestamp, timestamp); } // documentation inherited public boolean tick (Pathable pable, long timestamp) { // figure out how far along this segment we should be long msecs = timestamp - _nodestamp; float travpix = msecs * _vel; float pctdone = travpix / _seglength; // if we've moved beyond the end of the path, we need to adjust // the timestamp to determine how much time we used getting to the // end of this node, then move to the next one if (pctdone >= 1.0) { long used = (long)(_seglength / _vel); return headToNextNode(pable, _nodestamp + used, timestamp); } // otherwise we position the pathable along the path int ox = pable.getX(); int oy = pable.getY(); int nx = _src.loc.x + (int)((_dest.loc.x - _src.loc.x) * pctdone); int ny = _src.loc.y + (int)((_dest.loc.y - _src.loc.y) * pctdone); // Log.info("Moving pathable [msecs=" + msecs + ", pctdone=" + pctdone + // ", travpix=" + travpix + ", seglength=" + _seglength + // ", dx=" + (nx-ox) + ", dy=" + (ny-oy) + "]."); // only update the pathable's location if it actually moved if (ox != nx || oy != ny) { pable.setLocation(nx, ny); return true; } return false; } // documentation inherited public void fastForward (long timeDelta) { _nodestamp += timeDelta; } // documentation inherited from interface public void wasRemoved (Pathable pable) { // nothing doing } /** * Place the pathable moving along the path at the end of the previous path node, face it * appropriately for the next node, and start it on its way. Returns whether the pathable * position moved. */ protected boolean headToNextNode (Pathable pable, long startstamp, long now) { if (_niter == null) { throw new IllegalStateException("headToNextNode() called before init()"); } // check to see if we've completed our path if (!_niter.hasNext()) { // move the pathable to the location of our last destination pable.setLocation(_dest.loc.x, _dest.loc.y); pable.pathCompleted(now); return true; } // our previous destination is now our source _src = _dest; // pop the next node off the path _dest = getNextNode(); // adjust the pathable's orientation if (_dest.dir != NONE) { pable.setOrientation(_dest.dir); } // make a note of when we started traversing this node _nodestamp = startstamp; // figure out the distance from source to destination _seglength = MathUtil.distance( _src.loc.x, _src.loc.y, _dest.loc.x, _dest.loc.y); // if we're already there (the segment length is zero), we skip to // the next segment if (_seglength == 0) { return headToNextNode(pable, startstamp, now); } // now update the pathable's position based on our progress thus far return tick(pable, now); } // documentation inherited public void paint (Graphics2D gfx) { gfx.setColor(Color.red); Point prev = null; int size = size(); for (int ii = 0; ii < size; ii++) { PathNode n = getNode(ii); if (prev != null) { gfx.drawLine(prev.x, prev.y, n.loc.x, n.loc.y); } prev = n.loc; } } @Override public String toString () { return StringUtil.toString(_nodes.iterator()); } /** * Populate the path with the path nodes that lead the pathable from its starting position to * the given destination coordinates following the given list of screen coordinates. */ protected void createPath (List<Point> points) { Point last = null; int size = points.size(); for (int ii = 0; ii < size; ii++) { Point p = points.get(ii); int dir = (ii == 0) ? NORTH : DirectionUtil.getDirection(last, p); addNode(p.x, p.y, dir); last = p; } } /** * Gets the next node in the path. */ protected PathNode getNextNode () { return _niter.next(); } /** The nodes that make up the path. */ protected ArrayList<PathNode> _nodes = Lists.newArrayList(); /** We use this when moving along this path. */ protected Iterator<PathNode> _niter; /** When moving, the pathable's source path node. */ protected PathNode _src; /** When moving, the pathable's destination path node. */ protected PathNode _dest; /** The time at which we started traversing the current node. */ protected long _nodestamp; /** The length in pixels of the current path segment. */ protected float _seglength; /** The path velocity in pixels per millisecond. */ protected float _vel = DEFAULT_VELOCITY; /** When moving, the pathable position including fractional pixels. */ protected float _movex, _movey; /** When moving, the distance to move on each axis per tick. */ protected float _incx, _incy; /** The distance to move on the straight path line per tick. */ protected float _fracx, _fracy; /** Default pathable velocity. */ protected static final float DEFAULT_VELOCITY = 200f/1000f; }