// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.media.animation; import java.awt.Graphics2D; import java.awt.Rectangle; import com.threerings.media.MediaPanel; import com.threerings.media.sprite.Sprite; /** * A Sprite that wraps an animation so that a sequence of frames can be easily moved around the * screen. Animations embedded here should not be added directly to a media panel as this sprite * will manage them. If the enclosed animation completes, we remove the sprite from the media * panel, since the animation would normally do that itself. */ public class AnimationSprite extends Sprite { public AnimationSprite (Animation anim, MediaPanel owner) { super(); _anim = anim; _owner = owner; } @Override public void init () { _anim.init(_mgr); } @Override public void tick (long tickStamp) { super.tick(tickStamp); _anim.tick(tickStamp); if (_anim.isFinished()) { _anim.willFinish(tickStamp); _owner.removeSprite(AnimationSprite.this); _anim.didFinish(tickStamp); } else { _bounds = (Rectangle)_anim.getBounds().clone(); } } @Override public void setLocation (int x, int y) { _anim.setLocation(x - _oxoff, y - _oyoff); super.setLocation(x, y); } @Override public void willStart (long tickStamp) { super.willStart(tickStamp); _anim.willStart(tickStamp); } @Override public void paint (Graphics2D gfx) { // Nothing to paint for ourselves. _anim.paint(gfx); } protected Animation _anim; protected MediaPanel _owner; }