// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.util; import java.util.Iterator; /** * The key translator interface provides a means whereby the keyboard manager can map a key code to * the logical {@link com.samskivert.swing.Controller} action command that it represents. */ public interface KeyTranslator { /** * Returns whether there is an action command for the key corresponding to the given keycode. * The translator may have an action command for either a key press or a key release of the key, * or both. */ public boolean hasCommand (int keyCode); /** * Returns whether there is an action command for the key corresponding to the given character * in the case of a keyTyped event corresponding to it. */ public boolean hasCommand (char ch); /** * Returns the action command string associated with a key press of the key corresponding to * the given key code, or <code>null</code> if there is no associated command. */ public String getPressCommand (int keyCode); /** * Returns the action command string associated with a key press of the given character, * or <code>null</code> if there is no associated command. */ public String getPressCommand (char ch); /** * Returns the action command string associated with a key release of the key corresponding to * the given key code, or <code>null</code> if there is no associated command. */ public String getReleaseCommand (int keyCode); /** * Returns the action command string associated with a key release of the given character, * or <code>null</code> if there is no associated command. */ public String getReleaseCommand (char ch); /** * Returns the number of times each second that key presses are to be automatically repeated * while the key is held down, or <code>0</code> to disable auto-repeat for the key. */ public int getRepeatRate (int keyCode); /** * Returns the number of times each second that key presses are to be automatically repeated * while the key is held down, or <code>0</code> to disable auto-repeat for the key. */ public int getRepeatRate (char ch); /** * Returns the delay in milliseconds before generating auto-repeated key press events for the * specified key. */ public long getRepeatDelay (int keyCode); /** * Returns the delay in milliseconds before generating auto-repeated key press events for the * specified key. */ public long getRepeatDelay (char ch); /** * Returns an iterator that iterates over the available press commands. */ public Iterator<String> enumeratePressCommands (); /** * Returns an iterator that iterates over the available release commands. */ public Iterator<String> enumerateReleaseCommands (); }