// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.media; import java.awt.Component; public abstract class FrameInterval implements FrameParticipant { /** * Constructor - registers the interval as a frame participant */ public FrameInterval (FrameManager mgr) { _mgr = mgr; } // documentation inhertied from FrameParticipant public Component getComponent () { return null; } // documentation inherited from FrameParticipant public boolean needsPaint () { return false; } // documentation inherited from FrameParticipant public void tick (long tickStamp) { if (_nextTime == -1) { // First time through _nextTime = tickStamp + _initDelay; } else if (tickStamp >= _nextTime) { // If we're repeating, set the next time to run, otherwise, reset if (_repeatDelay != 0L) { _nextTime += _repeatDelay; } else { _nextTime = -1; cancel(); } expired(); } } /** * * The main method where your interval should do its work. * */ public abstract void expired (); /** * Schedule the interval to execute once, after the specified delay. * Supersedes any previous schedule that this Interval may have had. */ public final void schedule (long delay) { schedule(delay, 0L); } /** * Schedule the interval to execute repeatedly, with the same delay. * Supersedes any previous schedule that this Interval may have had. */ public final void schedule (long delay, boolean repeat) { schedule(delay, repeat ? delay : 0L); } /** * Schedule the interval to execute repeatedly with the specified * initial delay and repeat delay. * Supersedes any previous schedule that this Interval may have had. */ public final void schedule (long initialDelay, long repeatDelay) { if (!_mgr.isRegisteredFrameParticipant(this)) { _mgr.registerFrameParticipant(this); } _repeatDelay = repeatDelay; _initDelay = initialDelay; _nextTime = -1; } /** * Cancel the current schedule, and ensure that any expirations that * are queued up but have not yet run do not run. */ public final void cancel () { _mgr.removeFrameParticipant(this); } /** Time of the next expiration. */ protected long _nextTime; /** Time between expirations. */ protected long _repeatDelay; /** Time between expirations. */ protected long _initDelay; /** The context whose FrameManager we are using. */ protected FrameManager _mgr; }