// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.media.sprite; import java.awt.Dimension; import java.awt.Graphics2D; import java.awt.RenderingHints; import com.samskivert.swing.Label; /** * A sprite that uses a label to render itself. If the label has not been * previously laid out (see {@link Label#layout}) it will be done when the * sprite is added to a media panel. If the label is altered after the * sprite is created, {@link #updateBounds} should be called. */ public class LabelSprite extends Sprite { /** * Constructs a label sprite that renders itself with the specified * label. */ public LabelSprite (Label label) { _label = label; } /** * Returns the label displayed by this sprite. */ public Label getLabel () { return _label; } /** * Indicates that our label should be rendered with antialiased text. */ public void setAntiAliased (boolean antiAliased) { _antiAliased = antiAliased; } /** * Updates the bounds of the sprite after a change to the label. */ public void updateBounds () { Dimension size = _label.getSize(); _bounds.width = size.width; _bounds.height = size.height; } @Override protected void init () { super.init(); // if our label is not yet laid out, do the deed if (!_label.isLaidOut()) { layoutLabel(); } // size the bounds to fit our label updateBounds(); } @Override public void paint (Graphics2D gfx) { _label.render(gfx, _bounds.x, _bounds.y); } /** * Lays out our underlying label which must be done if the text is * changed. */ protected void layoutLabel () { Graphics2D gfx = _mgr.createGraphics(); if (gfx == null) { return; } try { gfx.setRenderingHint(RenderingHints.KEY_ANTIALIASING, (_antiAliased) ? RenderingHints.VALUE_ANTIALIAS_ON : RenderingHints.VALUE_ANTIALIAS_OFF); _label.layout(gfx); } finally { gfx.dispose(); } } /** The label associated with this sprite. */ protected Label _label; /** Whether or not to use anti-aliased rendering. */ protected boolean _antiAliased; }