// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.media.sound; /** * A base class for sound repository classes. These would extend this * class and define keys for the various sounds that are mapped in the * properties file associated with that sound repository. */ public class Sounds { /** The name of the sound repository configuration file. */ public static final String PROP_NAME = "sounds"; /** * Return the package path prefix of the supplied class. * * Generates the key for the sound repository configuration file in * the package associated with the class. For example, if a the class * <code>com.threerings.happy.fun.GameSounds</code> were supplied to * this method, it would return * <code>com/threerings/happy/fun/sounds/</code> which would reference * a <code>sounds.properties</code> file in the * <code>com.threerings.happy.fun</code> package. */ public static String getPackagePath (Class<?> clazz) { return clazz.getPackage().getName().replace('.', '/') + "/"; } }