// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.media.timer; /** * Provides a pluggable mechanism for delivering high resolution timing * information. The timers are not intended to be used by different * threads and thus must be protected by synchronization in such * circumstances. */ public interface MediaTimer { /** * Resets the timer's monotonically increasing value. */ public void reset (); /** * Returns the number of milliseconds that have elapsed since the * timer was created or last {@link #reset}. <em>Note:</em> the * accuracy of this method is highly dependent on the timer * implementation used. */ public long getElapsedMillis (); /** * Returns the number of microseconds that have elapsed since the * timer was created or last {@link #reset}. <em>Note:</em> the * accuracy of this method is highly dependent on the timer * implementation used. */ public long getElapsedMicros (); }