// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.cast.builder; import javax.swing.BorderFactory; import javax.swing.JPanel; import com.samskivert.swing.HGroupLayout; import com.samskivert.swing.VGroupLayout; import com.threerings.cast.CharacterManager; import com.threerings.cast.ComponentRepository; /** * The builder panel presents the user with an overview of a composited * character and facilities for altering the individual components that * comprise the character's display image. */ public class BuilderPanel extends JPanel { /** * Constructs the builder panel. */ public BuilderPanel (CharacterManager charmgr, ComponentRepository crepo, String cprefix) { setLayout(new VGroupLayout()); // give ourselves a wee bit of a border setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5)); HGroupLayout gl = new HGroupLayout(HGroupLayout.STRETCH); gl.setOffAxisPolicy(HGroupLayout.STRETCH); // create the builder model BuilderModel model = new BuilderModel(crepo); // create the component selection and sprite display panels JPanel sub = new JPanel(gl); sub.add(new ComponentPanel(model, cprefix)); sub.add(new SpritePanel(charmgr, model)); add(sub); } }