// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.media.util; import java.awt.Color; import java.awt.Graphics2D; import java.awt.Point; import com.samskivert.util.StringUtil; /** * The line path is used to cause a pathable to go from point A to point B in a certain number of * milliseconds. */ public class LinePath extends TimedPath { /** * Constructs a line path between the two specified points that will be followed in the * specified number of milliseconds. */ public LinePath (int x1, int y1, int x2, int y2, long duration) { this(new Point(x1, y1), new Point(x2, y2), duration); } /** * Constructs a line path between the two specified points that will be followed in the * specified number of milliseconds. */ public LinePath (Point source, Point dest, long duration) { super(duration); _source = source; _dest = dest; } /** * Constructs a line path that moves a pathable from whatever its location is at init time to * the dest point over the specified number of milliseconds. */ public LinePath (Point dest, long duration) { this(null, dest, duration); } /** * Return a copy of the path, translated by the specified amounts. */ public Path getTranslatedInstance (int x, int y) { if (_source == null) { return new LinePath(null, new Point(_dest.x + x, _dest.y + y), _duration); } else { return new LinePath(_source.x + x, _source.y + y, _dest.x + x, _dest.y + y, _duration); } } @Override public void init (Pathable pable, long timestamp) { super.init(pable, timestamp); // fill in the source if necessary. if (_source == null) { _source = new Point(pable.getX(), pable.getY()); } } // documentation inherited public boolean tick (Pathable pable, long timestamp) { // if we've blown past our arrival time, we need to get our bootay // to the prearranged spot and get the hell out if (timestamp >= _startStamp + _duration) { pable.setLocation(_dest.x, _dest.y); pable.pathCompleted(timestamp); return true; } // determine where we should be along the path long elapsed = timestamp - _startStamp; computePosition(_source, _dest, elapsed, _duration, _tpos); // only update the pathable's location if it actually moved if (pable.getX() != _tpos.x || pable.getY() != _tpos.y) { pable.setLocation(_tpos.x, _tpos.y); return true; } return false; } // documentation inherited public void paint (Graphics2D gfx) { gfx.setColor(Color.red); gfx.drawLine(_source.x, _source.y, _dest.x, _dest.y); } @Override protected void toString (StringBuilder buf) { super.toString(buf); buf.append(", src=").append(StringUtil.toString(_source)); buf.append(", dest=").append(StringUtil.toString(_dest)); } /** * Computes the position of an entity along the path defined by the supplied start and end * points assuming that it must finish the path in the specified duration (in millis) and has * been traveling the path for the specified number of elapsed milliseconds. */ public static void computePosition ( Point start, Point end, long elapsed, long duration, Point pos) { float pct = (float)elapsed / duration; int travx = (int)((end.x - start.x) * pct); int travy = (int)((end.y - start.y) * pct); pos.setLocation(start.x + travx, start.y + travy); } /** Our source and destination points. */ protected Point _source, _dest; /** A temporary point used when computing our position along the path. */ protected Point _tpos = new Point(); }