// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.media.util; import java.awt.Rectangle; import com.threerings.util.DirectionCodes; /** * Used in conjunction with a {@link Path}. */ public interface Pathable { /** * Returns the pathable's current x coordinate. */ public int getX (); /** * Returns the pathable's current y coordinate. */ public int getY (); /** * Returns the rectangle that bounds the pathable. */ public Rectangle getBounds (); /** * Updates the pathable's current coordinates. */ public void setLocation (int x, int y); /** * Will be called by a path when it moves the pathable in the specified direction. Pathables * that wish to face in the direction they are moving can take advantage of this callback. * * @see DirectionCodes */ public void setOrientation (int orient); /** * Should return the orientation of the pathable, or {@link DirectionCodes#NONE} if the * pathable does not support orientation. */ public int getOrientation (); /** * Called by a path when this pathable is made to start along a path. */ public void pathBeginning (); /** * Called by a path when this pathable finishes moving along its path. */ public void pathCompleted (long timestamp); }