// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.media.sound; import com.threerings.media.sound.SoundPlayer.SoundType; /** * A basic set of sound types. */ public interface SoundCodes { /** * Alert sounds are the type of sounds a player would hear when getting a puzzle challenge. */ public static final SoundType ALERT = new SoundType("alert"); /** * Feedback sounds are the type of sounds a player would here when clicking on buttons or * performing an action. */ public static final SoundType FEEDBACK = new SoundType("feedback"); /** * Ambient sounds are birds chirping, waves lapping, boats creaking. */ public static final SoundType AMBIENT = new SoundType("ambient"); /** * Game alert sounds are used to indicate that it's a player's turn. */ public static final SoundType GAME_ALERT = new SoundType("game_alert"); /** * General game sound effects. */ public static final SoundType GAME_FX =new SoundType("game_fx"); /** * Songs and the like. */ public static final SoundType MUSIC = new SoundType("music"); }