// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.media.sprite; import com.threerings.media.FrameManager; import com.threerings.media.util.Path; /** * An interface to be implemented by classes that would like to be notified when a sprite * completes or cancels its path. */ public interface PathObserver { /** * Called when a sprite's path is cancelled either because a new path was started or the path * was explicitly cancelled with {@link Sprite#cancelMove}. */ public void pathCancelled (Sprite sprite, Path path); /** * Called when a sprite completes its traversal of a path. * * @param sprite the sprite that completed its path. * @param path the path that was completed. * @param when the tick stamp of the media tick on which the path was completed (see * {@link FrameManager#tick}) (this may not be in the same time domain as * {@link System#currentTimeMillis}). */ public void pathCompleted (Sprite sprite, Path path, long when); }