// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.media.util; import java.awt.Graphics2D; /** * A path is used to cause a {@link Pathable} to follow a particular path along the screen. The * {@link Pathable} is responsible for calling {@link #tick} on the path with reasonable frequency * (generally as a part of the frame tick. The path is responsible for updating the position of * the {@link Pathable} based on the time that has elapsed since the {@link Pathable} started down * the path. * * <p> The path should call the appropriate callbacks on the {@link Pathable} when appropriate * (e.g. {@link Pathable#pathBeginning}, {@link Pathable#pathCompleted}). */ public interface Path { /** * Called once to let the path prepare itself for the process of animating the supplied * pathable. Path users should also call {@link #tick} after {@link #init} with the same * initialization timestamp. */ public void init (Pathable pable, long tickStamp); /** * Called to request that this path update the position of the specified pathable based on the * supplied timestamp information. A path should record its initial timestamp and determine * the progress of the pathable along the path based on the time elapsed since the pathable * began down the path. * * @param pable the pathable whose position should be updated. * @param tickStamp the timestamp associated with this frame. * * @return true if the pathable's position was updated, false if the path determined that the * pathable should not move at this time. */ public boolean tick (Pathable pable, long tickStamp); /** * This is called if the pathable is paused for some length of time and then unpaused. Paths * should adjust any time stamps they are maintaining internally by the delta so that time * maintains the illusion of flowing smoothly forward. */ public void fastForward (long timeDelta); /** * Paint this path on the screen (used for debugging purposes only). */ public void paint (Graphics2D gfx); /** * When a path is removed from a pathable, whether that is because the path was completed or * because it was replaced by another path, this method will be called to let the path know * that it is no longer associated with this pathable. */ public void wasRemoved (Pathable pable); }