// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.media.animation; /** * An abstract class that simplifies a common animation usage case in * which a number of animations are created and the creator would like to * be able to perform specific actions when each animation has completed * (see {@link #animationDidFinish} and/or when all animations are * finished (see {@link #allAnimationsFinished}.) */ public abstract class AnimationWaiter implements AnimationObserver { /** * Adds an animation to the animation waiter for observation. */ public void addAnimation (Animation anim) { anim.addAnimationObserver(this); _animCount++; } /** * Adds the supplied animations to the animation waiter for * observation. */ public void addAnimations (Animation[] anims) { int acount = anims.length; for (int ii = 0; ii < acount; ii++) { addAnimation(anims[ii]); } } // documentation inherited from interface public void animationStarted (Animation anim, long when) { } // documentation inherited from interface public void animationCompleted (Animation anim, long when) { // note that the animation is finished animationDidFinish(anim); _animCount--; // let derived classes know when all is done if (_animCount == 0) { allAnimationsFinished(); } } /** * Called when an animation being observed by the waiter has * completed its business. Derived classes may wish to override * this method to engage in their unique antics. */ protected void animationDidFinish (Animation anim) { // nothing for now } /** * Called when all animations being observed by the waiter have * completed their business. Derived classes may wish to override * this method to engage in their unique antics. */ protected void allAnimationsFinished () { // nothing for now } /** The number of animations. */ protected int _animCount; }