// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.media.tile; /** * Miscellaneous utility routines for working with tiles. */ public class TileUtil { /** * Generates a fully-qualified tile id given the supplied tileset id * and tile index. */ public static int getFQTileId (int tileSetId, int tileIndex) { return (tileSetId << 16) | tileIndex; } /** * Extracts the tile set id from the supplied fully qualified tile id. */ public static int getTileSetId (int fqTileId) { return (fqTileId >> 16); } /** * Extracts the tile index from the supplied fully qualified tile id. */ public static int getTileIndex (int fqTileId) { return (fqTileId & 0xFFFF); } /** * Compute some hash value for "randomizing" tileset picks * based on x and y coordinates. * * @return a positive, seemingly random number based on x and y. */ public static int getTileHash (int x, int y) { long seed = (((x << 2) ^ y) ^ MULTIPLIER) & MASK; long hash = (seed * MULTIPLIER + ADDEND) & MASK; return (int) (hash >>> 30); } protected static final long MULTIPLIER = 0x5DEECE66DL; protected static final long ADDEND = 0xBL; protected static final long MASK = (1L << 48) - 1; }