// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.miso.data; /** * A convenient base class for "virtual" scenes which do not allow editing * and compute the base and object tiles rather than obtain them from some * data structure. */ public abstract class VirtualMisoSceneModel extends MisoSceneModel { public VirtualMisoSceneModel () { } @Override public boolean setBaseTile (int fqTileId, int x, int y) { throw new UnsupportedOperationException(); } @Override public boolean addObject (ObjectInfo info) { throw new UnsupportedOperationException(); } @Override public void updateObject (ObjectInfo info) { throw new UnsupportedOperationException(); } @Override public boolean removeObject (ObjectInfo info) { throw new UnsupportedOperationException(); } }