// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.cast; import java.util.Iterator; /** * Makes available a collection of character components and associated metadata. Character * components are animated sequences that can be composited together to create a complete * character visualization (imagine interchanging pairs of boots, torsos, hats, etc.). */ public interface ComponentRepository { /** * Returns the {@link CharacterComponent} object for the given component identifier. */ public CharacterComponent getComponent (int componentId) throws NoSuchComponentException; /** * Returns the {@link CharacterComponent} object with the given component class and name. */ public CharacterComponent getComponent (String className, String compName) throws NoSuchComponentException; /** * Returns the {@link ComponentClass} with the specified name or null if none exists with that * name. */ public ComponentClass getComponentClass (String className); /** * Iterates over the {@link ComponentClass} instances representing all available character * component classes. */ public Iterator<ComponentClass> enumerateComponentClasses (); /** * Iterates over the {@link ActionSequence} instances representing every available action * sequence. */ public Iterator<ActionSequence> enumerateActionSequences (); /** * Iterates over the component ids of all components in the specified class. */ public Iterator<Integer> enumerateComponentIds (ComponentClass compClass); }