// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.media.animation; import java.awt.Graphics2D; import java.awt.Rectangle; import com.threerings.media.image.Mirage; /** * Fades an image in or out by varying the alpha level during rendering. */ public class FadeImageAnimation extends FadeAnimation { /** * Creates an image fading animation. */ public FadeImageAnimation (Mirage image, int x, int y, float alpha, float step, float target) { super(new Rectangle(x, y, image.getWidth(), image.getHeight()), alpha, step, target); _image = image; } @Override protected void paintAnimation (Graphics2D gfx) { _image.paint(gfx, _bounds.x, _bounds.y); } protected Mirage _image; }