// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.cast; import java.io.Serializable; import java.awt.Point; /** * The action sequence class describes a particular character animation * sequence. An animation sequence consists of one or more frames of * animation, renders at a particular frame rate, and has an origin point * that specifies the location of the base of the character in relation to * the bounds of the animation images. */ public class ActionSequence implements Serializable { /** * Defines the name of the default action sequence. When component * tilesets are loaded to build a set of composited images for a * particular action sequence, a check is first made for a component * tileset specific to the action sequence and then for the * component's default tileset if the action specific tileset did not * exist. */ public static final String DEFAULT_SEQUENCE = "default"; /** The action sequence name. */ public String name; /** The number of frames per second to show when animating. */ public float framesPerSecond; /** The position of the character's base for this sequence. */ public Point origin = new Point(); /** Orientation codes for the orientations available for this * action. */ public int[] orients; @Override public String toString () { return "[name=" + name + ", framesPerSecond=" + framesPerSecond + ", origin=" + origin + ", orients=" + (orients == null ? 0 : orients.length) + "]"; } /** Increase this value when object's serialized state is impacted by * a class change (modification of fields, inheritance). */ private static final long serialVersionUID = 1; }