// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.media.util; import java.awt.Graphics2D; /** * The multi-frame image interface provides encapsulated access to a set * of images that are used to create a multi-frame animation. */ public interface MultiFrameImage { /** * Returns the number of frames in this multi-frame image. */ public int getFrameCount (); /** * Returns the width of the specified frame image. */ public int getWidth (int index); /** * Returns the height of the specified frame image. */ public int getHeight (int index); /** * Renders the specified frame into the specified graphics object at * the specified coordinates. */ public void paintFrame (Graphics2D g, int index, int x, int y); /** * Returns true if the specified frame contains a non-transparent * pixel at the specified coordinates. */ public boolean hitTest (int index, int x, int y); }