// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.cast; import java.util.Set; /** * Provides a mechanism where by a character component can obtain access * to its image frames for a particular action in an on demand manner. */ public interface FrameProvider { /** * Returns the animation frames (in the eight sprite directions) for * the specified action of the specified component. May return null if * the specified action does not exist for the specified component. */ public ActionFrames getFrames ( CharacterComponent component, String action, String type); /** * Returns the file path of the animation frames (in the eight sprite directions) for the * specified action of the specified component. May return a path to the default action or * null if the specified action does not exist for the specified component. * * @param existentPaths the set of all paths for which there are valid frames. */ public String getFramePath ( CharacterComponent component, String action, String type, Set<String> existentPaths); }