// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.miso.util; import com.threerings.miso.client.MisoScenePanel; /** * Contains information on the configuration of a particular isometric * view. The member data are public to facilitate convenient referencing * by the {@link MisoScenePanel} class, the values should not be modified * once the metrics are constructed. */ public class MisoSceneMetrics { /** Tile dimensions and half-dimensions in the view. */ public int tilewid, tilehei, tilehwid, tilehhei; /** Fine coordinate dimensions. */ public int finehwid, finehhei; /** Number of fine coordinates on each axis within a tile. */ public int finegran; /** Dimensions of our scene blocks in tile count. */ public short blockwid = 4, blockhei = 4; /** The length of a tile edge in pixels. */ public float tilelen; /** The slope of the x- and y-axis lines. */ public float slopeX, slopeY; /** The length between fine coordinates in pixels. */ public float finelen; /** The y-intercept of the x-axis line within a tile. */ public float fineBX; /** The slope of the x- and y-axis lines within a tile. */ public float fineSlopeX, fineSlopeY; /** * Constructs scene metrics by directly specifying the desired config * parameters. * * @param tilewid the width in pixels of the tiles. * @param tilehei the height in pixels of the tiles. * @param finegran the number of sub-tile divisions to use for fine * coordinates. */ public MisoSceneMetrics (int tilewid, int tilehei, int finegran) { // keep track of this stuff this.tilewid = tilewid; this.tilehei = tilehei; this.finegran = finegran; // halve the dimensions tilehwid = (tilewid / 2); tilehhei = (tilehei / 2); // calculate the length of a tile edge in pixels tilelen = (float) Math.sqrt( (tilehwid * tilehwid) + (tilehhei * tilehhei)); // calculate the slope of the x- and y-axis lines slopeX = (float)tilehei / (float)tilewid; slopeY = -slopeX; // calculate the edge length separating each fine coordinate finelen = tilelen / finegran; // calculate the fine-coordinate x-axis line fineSlopeX = (float)tilehei / (float)tilewid; fineBX = -(fineSlopeX * tilehwid); fineSlopeY = -fineSlopeX; // calculate the fine coordinate dimensions finehwid = (int)((float)tilehwid / (float)finegran); finehhei = (int)((float)tilehhei / (float)finegran); } }