// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.openal; import java.nio.ByteBuffer; import org.lwjgl.openal.AL10; import org.lwjgl.util.WaveData; /** * Contains data for a single sampled sound. */ public class Clip { public Clip () {} /** * Fills in a clip from the given wave data. */ public Clip (WaveData data) { format = data.format; frequency = data.samplerate; this.data = data.data; } /** The OpenAL format of this clip: {@link AL10#AL_FORMAT_MONO8}, etc. */ public int format; /** The frequency of this clip in samples per second. */ public int frequency; /** The audio data. */ public ByteBuffer data; }