// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.cast; import com.threerings.util.DirectionCodes; import com.threerings.media.image.Colorization; /** * Encapsulates a set of frames in each of {@link DirectionCodes#DIRECTION_COUNT} orientations * that are used to render a character sprite. */ public interface ActionFrames { /** * Returns the number of orientations available in this set of action frames. */ public int getOrientationCount (); /** * Returns the multi-frame image that comprises the frames for the specified orientation. */ public TrimmedMultiFrameImage getFrames (int orient); /** * Returns the x offset from the upper left of the image to the "origin" for this character * frame. A sprite with location (x, y) will be rendered such that its origin is coincident * with that location. */ public int getXOrigin (int orient, int frameIdx); /** * Returns the y offset from the upper left of the image to the "origin" for this character * frame. A sprite with location (x, y) will be rendered such that its origin is coincident * with that location. */ public int getYOrigin (int orient, int frameIdx); /** * Creates a clone of these action frames which will have the supplied colorizations applied * to the frame images. */ public ActionFrames cloneColorized (Colorization[] zations); /** * Creates a clone of these action frames which will have the supplied translation applied to * the frame images. */ public ActionFrames cloneTranslated (int dx, int dy); }