// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.media.animation; import java.awt.Graphics2D; import java.awt.Rectangle; import com.threerings.media.sprite.PathObserver; import com.threerings.media.sprite.Sprite; import com.threerings.media.sprite.SpriteManager; import com.threerings.media.util.Path; public class SpriteAnimation extends Animation implements PathObserver { /** * Constructs a sprite animation for the given sprite. The first time the animation is ticked, * the sprite will be added to the given sprite manager and started along the supplied path. */ public SpriteAnimation (SpriteManager spritemgr, Sprite sprite, Path path) { super(new Rectangle()); // save things off _spritemgr = spritemgr; _sprite = sprite; _path = path; // set up our sprite business _sprite.addSpriteObserver(this); } @Override public void tick (long timestamp) { // start the sprite moving on its path on our first tick if (_path != null) { _spritemgr.addSprite(_sprite); _sprite.move(_path); _path = null; } } @Override public void paint (Graphics2D gfx) { // nothing for now } // documentation inherited from interface public void pathCancelled (Sprite sprite, Path path) { _finished = true; } // documentation inherited from interface public void pathCompleted (Sprite sprite, Path path, long when) { _finished = true; } @Override protected void didFinish (long tickStamp) { super.didFinish(tickStamp); _spritemgr.removeSprite(_sprite); _sprite = null; } /** The sprite associated with this animation. */ protected Sprite _sprite; /** The sprite manager managing our sprite. */ protected SpriteManager _spritemgr; /** The path along which we'll move our sprite. */ protected Path _path; }