// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.media.tile; import java.lang.ref.SoftReference; import java.util.Map; import com.google.common.collect.Maps; import com.samskivert.io.PersistenceException; import com.threerings.media.image.ImageManager; import static com.threerings.media.Log.log; /** * The tile manager provides a simplified interface for retrieving and caching tiles. Tiles can be * loaded in two different ways. An application can load a tileset by hand, specifying the path to * the tileset image and all of the tileset metadata necessary for extracting the image tiles, or * it can provide a tileset repository which loads up tilesets using whatever repository mechanism * is implemented by the supplied repository. In the latter case, tilesets are loaded by a unique * identifier. * * <p> Loading tilesets by hand is intended for things like toolbar icons or games with a single * set of tiles (think Stratego, for example). Loading tilesets from a repository supports games * with vast numbers of tiles to which more tiles may be added on the fly (think the tiles for an * isometric-display graphical MUD). */ public class TileManager { /** * Creates a tile manager and provides it with a reference to the image manager from which it * will load tileset images. * * @param imgr the image manager via which the tile manager will decode and cache images. */ public TileManager (ImageManager imgr) { _imgr = imgr; _defaultProvider = new IMImageProvider(_imgr, (String)null); } /** * Loads up a tileset from the specified image with the specified metadata parameters. */ public UniformTileSet loadTileSet (String imgPath, int width, int height) { return loadCachedTileSet("", imgPath, width, height); } /** * Loads up a tileset from the specified image (located in the specified resource set) with * the specified metadata parameters. */ public UniformTileSet loadTileSet (String rset, String imgPath, int width, int height) { return loadTileSet(getImageProvider(rset), rset, imgPath, width, height); } /** */ public UniformTileSet loadTileSet ( ImageProvider improv, String improvKey, String imgPath, int width, int height) { UniformTileSet uts = loadCachedTileSet(improvKey, imgPath, width, height); uts.setImageProvider(improv); return uts; } /** * Returns an image provider that will load images from the specified resource set. */ public ImageProvider getImageProvider (String rset) { return new IMImageProvider(_imgr, rset); } /** * Used to load and cache tilesets loaded via {@link #loadTileSet}. */ protected UniformTileSet loadCachedTileSet (String bundle, String imgPath, int width, int height) { String key = bundle + "::" + imgPath; SoftReference<UniformTileSet> ref = _handcache.get(key); UniformTileSet uts = (ref == null) ? null : ref.get(); if (uts == null) { uts = new UniformTileSet(); uts.setImageProvider(_defaultProvider); uts.setImagePath(imgPath); uts.setWidth(width); uts.setHeight(height); _handcache.put(key, new SoftReference<UniformTileSet>(uts)); } return uts; } /** * Clears any cached tilesets. */ public void clearCache () { _handcache = Maps.newHashMap(); } /** * Sets the tileset repository that will be used by the tile manager when tiles are requested * by tileset id. */ public void setTileSetRepository (TileSetRepository setrep) { _setrep = setrep; } /** * Returns the tileset repository currently in use. */ public TileSetRepository getTileSetRepository () { return _setrep; } /** * Returns the tileset with the specified id. Tilesets are fetched from the tileset repository * supplied via {@link #setTileSetRepository}, and are subsequently cached. * * @param tileSetId the unique identifier for the desired tileset. * * @exception NoSuchTileSetException thrown if no tileset exists with the specified id or if * an underlying error occurs with the tileset repository's persistence mechanism. */ public TileSet getTileSet (int tileSetId) throws NoSuchTileSetException { // make sure we have a repository configured if (_setrep == null) { throw new NoSuchTileSetException(tileSetId); } try { return _setrep.getTileSet(tileSetId); } catch (PersistenceException pe) { log.warning("Failure loading tileset", "id", tileSetId, "error", pe); throw new NoSuchTileSetException(tileSetId); } } /** * Returns the tileset with the specified name. * * @throws NoSuchTileSetException if no tileset with the specified name is available via our * configured tile set repository. */ public TileSet getTileSet (String name) throws NoSuchTileSetException { // make sure we have a repository configured if (_setrep == null) { throw new NoSuchTileSetException(name); } try { return _setrep.getTileSet(name); } catch (PersistenceException pe) { log.warning("Failure loading tileset", "name", name, "error", pe); throw new NoSuchTileSetException(name); } } /** * Returns the {@link Tile} object with the specified fully qualified tile id. * * @see TileUtil#getFQTileId */ public Tile getTile (int fqTileId) throws NoSuchTileSetException { return getTile(TileUtil.getTileSetId(fqTileId), TileUtil.getTileIndex(fqTileId), null); } /** * Returns the {@link Tile} object with the specified fully qualified tile id. The supplied * colorizer will be used to recolor the tile. * * @see TileUtil#getFQTileId */ public Tile getTile (int fqTileId, TileSet.Colorizer rizer) throws NoSuchTileSetException { return getTile(TileUtil.getTileSetId(fqTileId), TileUtil.getTileIndex(fqTileId), rizer); } /** * Returns the {@link Tile} object from the specified tileset at the specified index. * * @param tileSetId the tileset id. * @param tileIndex the index of the tile to be retrieved. * * @return the tile object. */ public Tile getTile (int tileSetId, int tileIndex, TileSet.Colorizer rizer) throws NoSuchTileSetException { TileSet set = getTileSet(tileSetId); return set.getTile(tileIndex, rizer); } /** The entity through which we decode and cache images. */ protected ImageManager _imgr; /** A cache of tilesets that have been loaded by hand. */ protected Map<String, SoftReference<UniformTileSet>> _handcache = Maps.newHashMap(); /** The tile set repository. */ protected TileSetRepository _setrep; /** Used to load tileset images from the default resource source. */ protected ImageProvider _defaultProvider; }