// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.cast; /** * A mechanism for caching composited character action animations on disk. */ public interface ActionCache { /** * Fetches from the cache a composited set of images for a particular character for a * particular action. */ public ActionFrames getActionFrames (CharacterDescriptor descrip, String action); /** * Requests that the specified set of action frames for the specified character be cached. */ public void cacheActionFrames (CharacterDescriptor descrip, String action, ActionFrames frames); }