// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.media; import java.awt.Component; /** * Provides a mechanism for participating in the frame tick managed by the * {@link FrameManager}. */ public interface FrameParticipant { /** * This is called on all registered frame participants, one for every * frame. Following the tick the interface will be rendered, so * participants can prepare themselves for their upcoming render in * this method (making use of the timestamp provided for the frame if * choreography is desired between different participants). */ public void tick (long tickStamp); /** * Called immediately prior to {@link #getComponent} and then {@link * Component#paint} on said component, to determine whether or not * this frame participant needs to be painted. */ public boolean needsPaint (); /** * If a frame participant wishes also to be actively rendered every * frame rather than use passive rendering (which for Swing, at least, * is hijacked when using the frame manager such that we take care of * repainting dirty Swing components every frame into our off-screen * buffer), it can return a component here which will have {@link * Component#paint} called on it once per frame with a translated but * unclipped graphics object. * * <p> Because clipping is expensive in terms of rectangle object * allocation, frame participants are given the opportunity to do * their own clipping because they are likely to want to clip to a * more fine grained region than their entire bounds. If a participant * does not wish to be actively rendered, it can safely return null. */ public Component getComponent (); }