// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.miso.data; import java.util.ArrayList; import java.util.Iterator; import java.awt.Rectangle; import com.samskivert.util.ArrayUtil; import com.samskivert.util.ListUtil; import com.samskivert.util.StringUtil; import com.threerings.io.SimpleStreamableObject; import com.threerings.util.StreamableHashMap; import com.threerings.media.util.MathUtil; import com.threerings.miso.util.ObjectSet; import static com.threerings.miso.Log.log; /** * Contains miso scene data that is broken up into NxN tile sections. */ public class SparseMisoSceneModel extends MisoSceneModel { /** An interface that allows external entities to "visit" and inspect * every object in this scene. */ public static interface ObjectVisitor { /** Called for each object in the scene, interesting and not. */ public void visit (ObjectInfo info); } /** Contains information on a section of this scene. This is only * public so that the scene model parser can do its job, so don't go * poking around in here. */ public static class Section extends SimpleStreamableObject implements Cloneable { /** The tile coordinate of our upper leftmost tile. */ public short x, y; /** The width of this section in tiles. */ public int width; /** The combined tile ids (tile set id and tile id) for our * section (in row major order). */ public int[] baseTileIds; /** The combined tile ids (tile set id and tile id) of the * "uninteresting" tiles in the object layer. */ public int[] objectTileIds = new int[0]; /** The x coordinate of the "uninteresting" tiles in the object * layer. */ public short[] objectXs = new short[0]; /** The y coordinate of the "uninteresting" tiles in the object * layer. */ public short[] objectYs = new short[0]; /** Information records for the "interesting" objects in the * object layer. */ public ObjectInfo[] objectInfo = new ObjectInfo[0]; /** * Creates a blank section instance, suitable for unserialization * or configuration by the XML scene parser. */ public Section () { } /** * Creates a new scene section with the specified dimensions. */ public Section (short x, short y, short width, short height) { this.x = x; this.y = y; this.width = width; baseTileIds = new int[width*height]; } public int getBaseTileId (int col, int row) { if (col < x || col >= (x+width) || row < y || row >= (y+width)) { log.warning("Requested bogus tile +" + col + "+" + row + " from " + this + "."); return -1; } else { return baseTileIds[(row-y)*width+(col-x)]; } } public void setBaseTile (int col, int row, int fqBaseTileId) { baseTileIds[(row-y)*width+(col-x)] = fqBaseTileId; } public boolean addObject (ObjectInfo info) { // sanity check: see if there is already an object of this // type at these coordinates int dupidx; if ((dupidx = ListUtil.indexOf(objectInfo, info)) != -1) { log.warning("Refusing to add duplicate object [ninfo=" + info + ", oinfo=" + objectInfo[dupidx] + "]."); return false; } if ((dupidx = indexOfUn(info)) != -1) { log.warning("Refusing to add duplicate object " + "[info=" + info + "]."); return false; } if (info.isInteresting()) { objectInfo = ArrayUtil.append(objectInfo, info); } else { objectTileIds = ArrayUtil.append(objectTileIds, info.tileId); objectXs = ArrayUtil.append(objectXs, (short)info.x); objectYs = ArrayUtil.append(objectYs, (short)info.y); } return true; } public boolean removeObject (ObjectInfo info) { // look for it in the interesting info array int oidx = ListUtil.indexOf(objectInfo, info); if (oidx != -1) { objectInfo = ArrayUtil.splice(objectInfo, oidx, 1); return true; } // look for it in the uninteresting arrays oidx = indexOfUn(info); if (oidx != -1) { objectTileIds = ArrayUtil.splice(objectTileIds, oidx, 1); objectXs = ArrayUtil.splice(objectXs, oidx, 1); objectYs = ArrayUtil.splice(objectYs, oidx, 1); return true; } return false; } /** * Returns the index of the specified object in the uninteresting * arrays or -1 if it is not in this section as an uninteresting * object. */ protected int indexOfUn (ObjectInfo info) { for (int ii = 0; ii < objectTileIds.length; ii++) { if (objectTileIds[ii] == info.tileId && objectXs[ii] == info.x && objectYs[ii] == info.y) { return ii; } } return -1; } public void getAllObjects (ArrayList<ObjectInfo> list) { for (ObjectInfo info : objectInfo) { list.add(info); } for (int ii = 0; ii < objectTileIds.length; ii++) { int x = objectXs[ii], y = objectYs[ii]; list.add(new ObjectInfo(objectTileIds[ii], x, y)); } } public void getObjects (Rectangle region, ObjectSet set) { // first look for intersecting interesting objects for (ObjectInfo info : objectInfo) { if (region.contains(info.x, info.y)) { set.insert(info); } } // now look for intersecting non-interesting objects for (int ii = 0; ii < objectTileIds.length; ii++) { int x = objectXs[ii], y = objectYs[ii]; if (region.contains(x, y)) { set.insert(new ObjectInfo(objectTileIds[ii], x, y)); } } } /** * Returns true if this section contains no data beyond the default. * Used when saving a sparse scene: we omit blank sections. */ public boolean isBlank () { if ((objectTileIds.length != 0) || (objectInfo.length != 0)) { return false; } for (int baseTileId : baseTileIds) { if (baseTileId != 0) { return false; } } return true; } @Override public Section clone () { try { Section section = (Section)super.clone(); section.baseTileIds = baseTileIds.clone(); section.objectTileIds = objectTileIds.clone(); section.objectXs = objectXs.clone(); section.objectYs = objectYs.clone(); section.objectInfo = new ObjectInfo[objectInfo.length]; for (int ii = 0; ii < objectInfo.length; ii++) { section.objectInfo[ii] = objectInfo[ii].clone(); } return section; } catch (CloneNotSupportedException cnse) { throw new AssertionError(cnse); } } @Override public String toString () { if (width == 0 || baseTileIds == null) { return "<no bounds>"; } else { return String.format("%sx%s+%s:%s:%s", width, baseTileIds.length / width, x, y, objectInfo.length, objectTileIds.length); } } } /** The dimensions of a section of our scene. */ public short swidth, sheight; /** The tileset to use when we have no tile data. */ public int defTileSet = 0; /** * Creates a scene model with the specified bounds. * * @param swidth the width of a single section (in tiles). * @param sheight the height of a single section (in tiles). */ public SparseMisoSceneModel (int swidth, int sheight) { this.swidth = (short)swidth; this.sheight = (short)sheight; } /** * Creates a blank model suitable for unserialization. */ public SparseMisoSceneModel () { } /** * Adds all interesting {@link ObjectInfo} records in this scene to * the supplied list. */ public void getInterestingObjects (ArrayList<ObjectInfo> list) { for (Iterator<Section> iter = getSections(); iter.hasNext(); ) { Section sect = iter.next(); for (ObjectInfo element : sect.objectInfo) { list.add(element); } } } /** * Adds all {@link ObjectInfo} records in this scene to the supplied list. */ public void getAllObjects (ArrayList<ObjectInfo> list) { for (Iterator<Section> iter = getSections(); iter.hasNext(); ) { iter.next().getAllObjects(list); } } /** * Informs the supplied visitor of each object in this scene. */ public void visitObjects (ObjectVisitor visitor) { visitObjects(visitor, false); } /** * Informs the supplied visitor of each object in this scene. * * @param interestingOnly if true, only the interesting objects will * be visited. */ public void visitObjects (ObjectVisitor visitor, boolean interestingOnly) { for (Iterator<Section> iter = getSections(); iter.hasNext(); ) { Section sect = iter.next(); for (ObjectInfo oinfo : sect.objectInfo) { visitor.visit(oinfo); } if (!interestingOnly) { for (int oo = 0; oo < sect.objectTileIds.length; oo++) { ObjectInfo info = new ObjectInfo(); info.tileId = sect.objectTileIds[oo]; info.x = sect.objectXs[oo]; info.y = sect.objectYs[oo]; visitor.visit(info); } } } } @Override public int getBaseTileId (int col, int row) { Section sec = getSection(col, row, false); return (sec == null) ? -1 : sec.getBaseTileId(col, row); } @Override public boolean setBaseTile (int fqBaseTileId, int col, int row) { getSection(col, row, true).setBaseTile(col, row, fqBaseTileId); return true; } @Override public void setDefaultBaseTileSet (int tileSetId) { defTileSet = tileSetId; } @Override public int getDefaultBaseTileSet () { return defTileSet; } @Override public void getObjects (Rectangle region, ObjectSet set) { int minx = MathUtil.floorDiv(region.x, swidth)*swidth; int maxx = MathUtil.floorDiv(region.x+region.width-1, swidth)*swidth; int miny = MathUtil.floorDiv(region.y, sheight)*sheight; int maxy = MathUtil.floorDiv(region.y+region.height-1, sheight)*sheight; for (int yy = miny; yy <= maxy; yy += sheight) { for (int xx = minx; xx <= maxx; xx += swidth) { Section sec = getSection(xx, yy, false); if (sec != null) { sec.getObjects(region, set); } } } } @Override public boolean addObject (ObjectInfo info) { return getSection(info.x, info.y, true).addObject(info); } @Override public void updateObject (ObjectInfo info) { // not efficient, but this is only done in editing situations removeObject(info); addObject(info); } @Override public boolean removeObject (ObjectInfo info) { Section sec = getSection(info.x, info.y, false); if (sec != null) { return sec.removeObject(info); } else { return false; } } /** * Don't call this method! This is only public so that the scene * parser can construct a scene from raw data. If only Java supported * class friendship. */ public void setSection (Section section) { _sections.put(key(section.x, section.y), section); } /** * Don't call this method! This is only public so that the scene * writer can generate XML from the raw scene data. */ public Iterator<Section> getSections () { return _sections.values().iterator(); } @Override protected void toString (StringBuilder buf) { super.toString(buf); buf.append(", sections=" + StringUtil.toString(_sections.values().iterator())); } /** * Returns the key for the specified section. */ protected final int key (int x, int y) { int sx = MathUtil.floorDiv(x, swidth); int sy = MathUtil.floorDiv(y, sheight); return (sx << 16) | (sy & 0xFFFF); } /** Returns the section for the specified tile coordinate. */ protected final Section getSection (int x, int y, boolean create) { int key = key(x, y); Section sect = _sections.get(key); if (sect == null && create) { short sx = (short)(MathUtil.floorDiv(x, swidth)*swidth); short sy = (short)(MathUtil.floorDiv(y, sheight)*sheight); _sections.put(key, sect = new Section(sx, sy, swidth, sheight)); // Log.info("Created new section " + sect + "."); } return sect; } @Override public SparseMisoSceneModel clone () { SparseMisoSceneModel model = (SparseMisoSceneModel)super.clone(); model._sections = StreamableHashMap.newMap(); for (Iterator<Section> iter = getSections(); iter.hasNext(); ) { Section sect = iter.next(); model.setSection(sect.clone()); } return model; } /** Contains our sections in row major order. */ protected StreamableHashMap<Integer, Section> _sections = StreamableHashMap.newMap(); }