// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // https://github.com/threerings/nenya // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.resource; import java.util.Set; /** * Keeps a set of known resources and allows implementors to ask if a resource is in it before * performing a potentially expensive failed lookup. */ public abstract class KnownAvailabilityResourceBundle extends ResourceBundle { public KnownAvailabilityResourceBundle (Set<String> availableResources) { _rsrcs = availableResources; } /** * Returns whether we believe the path to be available. If we have no list, we assume * everything may be available. */ protected boolean isPossiblyAvailable (String path) { return _rsrcs == null || _rsrcs.contains(path); } /** All the resources included in this bundle. */ protected Set<String> _rsrcs; }