/* * Copyright (c) 2011-2013, Peter Abeles. All Rights Reserved. * * This file is part of BoofCV (http://boofcv.org). * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package boofcv.struct; /** * <p> * A rectangle which can be rotated. Angle of rotation is relative to +x axis, which is along the rectangle's * width. +y is along its height. * </p> * <p> * Conversion from rectangle to parent frame:<br> * x' = x*cos(theta) - y*sin(theta) + cx;<br> * y' = x*sin(theta) + y*cos(theta) + cy;<br> * where (x,y) are points in the rectangle's frame. * </p> * * @author Peter Abeles */ public class RectangleRotate_F32 { public float cx; public float cy; public float width; public float height; public float theta; public RectangleRotate_F32(float cx, float cy, float width, float height, float theta) { this.cx = cx; this.cy = cy; this.width = width; this.height = height; this.theta = theta; } public RectangleRotate_F32() { } public void set( RectangleRotate_F32 r ) { this.cx = r.cx; this.cy = r.cy; this.width = r.width; this.height = r.height; this.theta = r.theta; } public String toString() { return getClass().getSimpleName()+"( cx = "+cx+" cy = "+cy+" width = "+width+" height = "+height+" theta = "+theta+" )"; } }