/* * Copyright (c) 2011-2016, Peter Abeles. All Rights Reserved. * * This file is part of BoofCV (http://boofcv.org). * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package boofcv.alg.shapes.edge; import boofcv.struct.distort.PixelTransform2_F32; import boofcv.struct.image.ImageGray; import georegression.struct.point.Point2D_F64; import georegression.struct.shapes.Polygon2D_F64; /** * Looks at the difference in pixel values along the edge of a polygon and decides if its a false positive or not. * The average difference along the polygons edge is the score. Note that the abs is only taken after the sum * is finished, so objects which are entirely dark/light along the edge will have an advantage. * * @author Peter Abeles */ public class EdgeIntensityPolygon<T extends ImageGray> { // distance away from corner that sampling will start and end private double cornerOffset; // distance away from line in tangent direction it will sample private double tangentDistance; // storage for points offset from corner private Point2D_F64 offsetA = new Point2D_F64(); private Point2D_F64 offsetB = new Point2D_F64(); // average pixel intensity inside and outside the polygon's edge private double averageInside; private double averageOutside; ScoreLineSegmentEdge<T> scorer; /** * Constructor which configures scoring. * * @param cornerOffset Number of pixels away from corner it will start sampling * @param tangentDistance How far from the line it will sample tangentially * @param numSamples Number of points it will sample along an edge * @param imageType Type of image it will process */ public EdgeIntensityPolygon(double cornerOffset , double tangentDistance, int numSamples, Class<T> imageType ) { this.cornerOffset = cornerOffset; this.tangentDistance = tangentDistance; scorer = new ScoreLineSegmentEdge<>(numSamples, imageType); } /** * Used to specify a transform that is applied to pixel coordinates to bring them back into original input * image coordinates. For example if the input image has lens distortion but the edge were found * in undistorted coordinates this code needs to know how to go from undistorted back into distorted * image coordinates in order to read the pixel's value. * * @param undistToDist Pixel transformation from undistorted pixels into the actual distorted input image.. */ public void setTransform( PixelTransform2_F32 undistToDist ) { scorer.setTransform(undistToDist); } /** * Sets the image which is going to be processed. */ public void setImage(T image) { scorer.setImage(image); } /** * Checks to see if its a valid polygon or a false positive by looking at edge intensity * * @param polygon The polygon being tested * @param ccw True if the polygon is counter clockwise * @return true if it could compute the edge intensity, otherwise false */ public boolean computeEdge(Polygon2D_F64 polygon , boolean ccw ) { averageInside = 0; averageOutside = 0; double tangentSign = ccw ? 1 : -1; int totalSides = 0; for (int i = polygon.size()-1,j=0; j < polygon.size(); i=j,j++) { Point2D_F64 a = polygon.get(i); Point2D_F64 b = polygon.get(j); double dx = b.x-a.x; double dy = b.y-a.y; double t = Math.sqrt(dx*dx + dy*dy); dx /= t; dy /= t; // see if the side is too small if( t <= 3*cornerOffset ) return false; offsetA.x = a.x + cornerOffset*dx; offsetA.y = a.y + cornerOffset*dy; offsetB.x = b.x - cornerOffset*dx; offsetB.y = b.y - cornerOffset*dy; double tanX = -dy*tangentDistance*tangentSign; double tanY = dx*tangentDistance*tangentSign; scorer.computeAverageDerivative(offsetA, offsetB, tanX,tanY); if( scorer.getSamplesInside() > 0 ) { totalSides++; averageInside += scorer.getAverageUp() / tangentDistance; averageOutside += scorer.getAverageDown() / tangentDistance; } } if( totalSides > 0 ) { averageInside /= totalSides; averageOutside /= totalSides; } else { averageInside = averageOutside = 0; return false; } return true; } /** * Checks the edge intensity against a threshold. * * dark: outside-inside ≥ threshold * light: inside-outside ≥ threshold * * @param insideDark is the inside of the polygon supposed to be dark or light? * @param threshold threshold for average difference * @return true if the edge intensity is significant enough */ public boolean checkIntensity( boolean insideDark , double threshold ) { if( insideDark ) return averageOutside-averageInside >= threshold; else return averageInside-averageOutside >= threshold; } public double getCornerOffset() { return cornerOffset; } public void setCornerOffset(double cornerOffset) { this.cornerOffset = cornerOffset; } public double getTangentDistance() { return tangentDistance; } public void setTangentDistance(double tangentDistance) { this.tangentDistance = tangentDistance; } public double getAverageInside() { return averageInside; } public double getAverageOutside() { return averageOutside; } }