/* * Copyright (c) 2011-2014, Peter Abeles. All Rights Reserved. * * This file is part of BoofCV (http://boofcv.org). * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package boofcv.factory.segmentation; import boofcv.struct.ConnectRule; /** * Configuration for {@link boofcv.alg.segmentation.fh04.SegmentFelzenszwalbHuttenlocher04}. * * @author Peter Abeles */ public class ConfigFh04 { /** * Tuning parameter. Larger regions are preferred for larger values of K. Try 100 */ public float K = 100; /** * Minimum allowed size of a region. */ public int minimumRegionSize = 30; /** * Connection rule used to connect regions. ConnectRule.EIGHT was using in the original paper. */ public ConnectRule connectRule = ConnectRule.EIGHT; /** * If set to a value larger than 0 then an approximate sorting routine will be used. This improves speed * by about 40%. A value of 2000 is recommended. */ public int approximateSortBins = 0; public ConfigFh04() { } public ConfigFh04(float k, int minimumRegionSize) { K = k; this.minimumRegionSize = minimumRegionSize; } public ConfigFh04(int k, int minimumRegionSize, ConnectRule connectRule) { K = k; this.minimumRegionSize = minimumRegionSize; this.connectRule = connectRule; } public ConfigFh04(float k, int minimumRegionSize, ConnectRule connectRule, int approximateSortBins) { K = k; this.minimumRegionSize = minimumRegionSize; this.connectRule = connectRule; this.approximateSortBins = approximateSortBins; } }