/* * Copyright (c) 2011-2014, Peter Abeles. All Rights Reserved. * * This file is part of BoofCV (http://boofcv.org). * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package boofcv.alg.weights; /** * Weights from a uniform distribution within a symmetric square region. All samples within the region return * a constant value, which is 1.0/w^2, where w = radius*2+1. For performance reasons, no checks are done to see if the * sample point is outside the radius and should be zero. * * @author Peter Abeles */ public class WeightPixelUniform_F32 implements WeightPixel_F32 { int radiusX,radiusY; float weight; public WeightPixelUniform_F32() { } public WeightPixelUniform_F32(int radiusX, int radiusY) { setRadius(radiusX,radiusY); } @Override public float weightIndex(int index) { return weight; } @Override public float weight(int x, int y) { return weight; } @Override public void setRadius(int radiusX, int radiusY) { this.radiusX = radiusX; this.radiusY = radiusY; int w = radiusX*2+1; int h = radiusY*2+1; weight = 1.0f/(w*h); } @Override public int getRadiusX() { return radiusX; } @Override public int getRadiusY() { return radiusY; } }