/* * Copyright (c) 2011-2016, Peter Abeles. All Rights Reserved. * * This file is part of BoofCV (http://boofcv.org). * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package boofcv.alg.distort; import boofcv.struct.distort.Point2Transform2_F32; import boofcv.struct.distort.Point3Transform2_F32; import georegression.geometry.GeometryMath_F32; import georegression.struct.point.Point2D_F32; import georegression.struct.point.Point3D_F32; import org.ejml.data.DenseMatrix64F; import org.ejml.ops.CommonOps; /** * Projects a synthetic view of a narrow FOV camera from a wide FOV camera. The synthetic camera * can be rotated. * * @author Peter Abeles */ public class NarrowToWidePtoP_F32 implements Point2Transform2_F32 { // rotation matrix DenseMatrix64F rotateWideToNarrow = CommonOps.identity(3,3); Point2Transform2_F32 narrowToNorm; Point3Transform2_F32 unitToWide; // normalized pixel coordinate storage Point2D_F32 norm = new Point2D_F32(); // unit circle coordinate storage Point3D_F32 unit = new Point3D_F32(); public NarrowToWidePtoP_F32() { } public NarrowToWidePtoP_F32(LensDistortionNarrowFOV narrow, LensDistortionWideFOV wide) { configure(narrow, wide); } public void configure(LensDistortionNarrowFOV narrow, LensDistortionWideFOV wide) { narrowToNorm = narrow.undistort_F32(true,false); unitToWide = wide.distortStoP_F32(); } /** * Specifies rotation matrix which determines the pointing direction of the camera * @param R rotation matrix */ public void setRotationWideToNarrow(DenseMatrix64F R ) { this.rotateWideToNarrow.set(R); } /** * Apply the transformation * * @param x x-coordinate of point in pixels. Synthetic narrow FOV camera * @param y y-coordinate of point in pixels. Synthetic narrow FOV camera * @param out Pixel location of point in wide FOV camera. */ @Override public void compute(float x, float y, Point2D_F32 out) { narrowToNorm.compute(x,y, norm); // Convert from 2D homogenous to 3D unit.set( norm.x , norm.y , 1.0f); // Rotate then make it a unit vector GeometryMath_F32.mult(rotateWideToNarrow,unit,unit); float n = unit.norm(); unit.x /= n; unit.y /= n; unit.z /= n; unitToWide.compute(unit.x,unit.y,unit.z,out); } }