/* * Copyright (c) 2011-2014, Peter Abeles. All Rights Reserved. * * This file is part of BoofCV (http://boofcv.org). * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package boofcv.factory.segmentation; import boofcv.struct.ConnectRule; /** * Configuration used when creating {@link boofcv.alg.segmentation.slic.SegmentSlic} via * {@link FactoryImageSegmentation}. * * @author Peter Abeles */ public class ConfigSlic { /** * Number of regions which will be initially seeded. The actually number of regions at the end will * vary a bit due to merging of small regions and the image border. */ public int numberOfRegions; /** * Larger values place more weight on the spacial component. For 8-bit RGB a value of 200 works well. */ public float spacialWeight = 200; /** * Number of mean-shift iterations. Typically has converged by 10 iterations. */ public int totalIterations = 10; /** * Connection rule that is used when merging small regions. */ public ConnectRule connectRule = ConnectRule.EIGHT; public ConfigSlic(int numberOfRegions) { this.numberOfRegions = numberOfRegions; } public ConfigSlic(int numberOfRegions, float spacialWeight) { this.numberOfRegions = numberOfRegions; this.spacialWeight = spacialWeight; } }