/* * Copyright (c) 2011-2016, Peter Abeles. All Rights Reserved. * * This file is part of BoofCV (http://boofcv.org). * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package boofcv.alg.background.moving; import boofcv.alg.interpolate.InterpolatePixelMB; import boofcv.alg.interpolate.InterpolationType; import boofcv.alg.misc.GImageMiscOps; import boofcv.core.image.FactoryGImageMultiBand; import boofcv.core.image.GImageMultiBand; import boofcv.core.image.border.BorderType; import boofcv.factory.interpolate.FactoryInterpolation; import boofcv.struct.distort.Point2Transform2Model_F32; import boofcv.struct.image.*; import georegression.struct.InvertibleTransform; /** * Implementation of {@link BackgroundMovingBasic} for {@link Planar}. * * @author Peter Abeles */ public class BackgroundMovingBasic_IL<T extends ImageInterleaved, Motion extends InvertibleTransform<Motion>> extends BackgroundMovingBasic<T,Motion> { // where the background image is stored protected InterleavedF32 background; // interpolates the input image protected InterpolatePixelMB<T> interpolationInput; // interpolates the background image protected InterpolatePixelMB<InterleavedF32> interpolationBG; // wrappers which provide abstraction across image types protected GImageMultiBand inputWrapper; // storage for multi-band pixel values protected float[] pixelInput; protected float[] pixelBack; public BackgroundMovingBasic_IL(float learnRate, float threshold, Point2Transform2Model_F32<Motion> transform, InterpolationType interpType, ImageType<T> imageType) { super(learnRate, threshold,transform, imageType); this.interpolationInput = FactoryInterpolation.createPixelMB(0, 255, interpType,BorderType.EXTENDED,imageType); int numBands = imageType.getNumBands(); background = new InterleavedF32(1,1,numBands); this.interpolationBG = FactoryInterpolation.createPixelMB( 0, 255, interpType, BorderType.EXTENDED, ImageType.il(numBands, InterleavedF32.class)); this.interpolationBG.setImage(background); pixelInput = new float[numBands]; pixelBack = new float[numBands]; inputWrapper = FactoryGImageMultiBand.create(imageType); } /** * Returns the background image. Pixels which haven't been assigned yet are marked with {@link Float#MAX_VALUE}. * * @return background image. */ public InterleavedF32 getBackground() { return background; } @Override public void initialize(int backgroundWidth, int backgroundHeight, Motion homeToWorld) { background.reshape(backgroundWidth,backgroundHeight); GImageMiscOps.fill(background, Float.MAX_VALUE); this.homeToWorld.set(homeToWorld); this.homeToWorld.invert(worldToHome); this.backgroundWidth = backgroundWidth; this.backgroundHeight = backgroundHeight; } @Override public void reset() { GImageMiscOps.fill(background,Float.MAX_VALUE); } @Override protected void updateBackground(int x0, int y0, int x1, int y1, T frame) { transform.setModel(worldToCurrent); interpolationInput.setImage(frame); final int numBands = frame.getNumBands(); float minusLearn = 1.0f - learnRate; for (int y = y0; y < y1; y++) { int indexBG = background.startIndex + y*background.stride + x0*numBands; for (int x = x0; x < x1; x++ ) { transform.compute(x,y,work); if( work.x >= 0 && work.x < frame.width && work.y >= 0 && work.y < frame.height) { interpolationInput.get(work.x, work.y, pixelInput); for (int band = 0; band < numBands; band++, indexBG++) { float value = pixelInput[band]; float bg = background.data[indexBG]; if( bg == Float.MAX_VALUE ) { background.data[indexBG] = value; } else { background.data[indexBG] = minusLearn*bg + learnRate*value; } } } else { indexBG += numBands; } } } } @Override protected void _segment(Motion currentToWorld, T frame, GrayU8 segmented) { transform.setModel(currentToWorld); inputWrapper.wrap(frame); int numBands = background.getNumBands(); float thresholdSq = numBands*threshold*threshold; for (int y = 0; y < frame.height; y++) { int indexFrame = frame.startIndex + y*frame.stride; int indexSegmented = segmented.startIndex + y*segmented.stride; for (int x = 0; x < frame.width; x++, indexFrame += numBands , indexSegmented++ ) { transform.compute(x,y,work); escapeIf: if( work.x >= 0 && work.x < background.width && work.y >= 0 && work.y < background.height) { interpolationBG.get(work.x,work.y,pixelBack); double sumErrorSq = 0; for (int band = 0; band < numBands; band++) { float bg = pixelBack[band]; float pixelFrame = inputWrapper.getF(indexFrame + band); if( bg == Float.MAX_VALUE ) { segmented.data[indexSegmented] = unknownValue; break escapeIf; } else { float diff = bg - pixelFrame; sumErrorSq += diff*diff; } } if ( sumErrorSq <= thresholdSq) { segmented.data[indexSegmented] = 0; } else { segmented.data[indexSegmented] = 1; } } else { // there is no background here. Just mark it as not moving to avoid false positives segmented.data[indexSegmented] = unknownValue; } } } } }