/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; public final class PartySmallWindowUpdate extends L2GameServerPacket { private final L2PcInstance _member; public PartySmallWindowUpdate(L2PcInstance member) { _member = member; } @Override protected final void writeImpl() { writeC(0x52); writeD(_member.getObjectId()); writeH(0x3FF); // 603 writeD((int) _member.getCurrentCp()); // c4 writeD(_member.getMaxCp()); // c4 writeD((int) _member.getCurrentHp()); writeD(_member.getMaxHp()); writeD((int) _member.getCurrentMp()); writeD(_member.getMaxMp()); writeC(_member.getLevel()); // 603 writeH(_member.getClassId().getId()); // 603 writeD(_member.getVitalityPoints()); // 603 } }