/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
public final class PartySmallWindowUpdate extends L2GameServerPacket
{
private final L2PcInstance _member;
public PartySmallWindowUpdate(L2PcInstance member)
{
_member = member;
}
@Override
protected final void writeImpl()
{
writeC(0x52);
writeD(_member.getObjectId());
writeH(0x3FF); // 603
writeD((int) _member.getCurrentCp()); // c4
writeD(_member.getMaxCp()); // c4
writeD((int) _member.getCurrentHp());
writeD(_member.getMaxHp());
writeD((int) _member.getCurrentMp());
writeD(_member.getMaxMp());
writeC(_member.getLevel()); // 603
writeH(_member.getClassId().getId()); // 603
writeD(_member.getVitalityPoints()); // 603
}
}