/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.drops;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.actor.L2Character;
/**
* @author Nos
*/
public class GroupedDeathDropItem extends GroupedGeneralDropItem
{
/**
* @param chance the chance of this drop item.
*/
public GroupedDeathDropItem(double chance)
{
super(chance);
}
/*
* (non-Javadoc)
* @see com.l2jserver.gameserver.model.drops.GroupedGeneralDropItem#getChance(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.actor.L2Character)
*/
@Override
public double getChance(L2Character victim, L2Character killer)
{
return super.getChance(victim, killer) * Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER;
}
}