/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
public class EnchantResult extends L2GameServerPacket
{
private final int _result;
private final int _crystal;
private final int _count;
private final int _enchantLevel; // l2jtw add
public EnchantResult(int result, int crystal, int count)
{
_result = result;
_crystal = crystal;
_count = count;
_enchantLevel = 0; // l2jtw add
}
// l2jtw add start
public EnchantResult(int result, int crystal, int count, int enchantLevel)
{
_result = result;
_crystal = crystal;
_count = count;
_enchantLevel = enchantLevel;
}
// l2jtw end
@Override
protected final void writeImpl()
{
writeC(0x87);
writeD(_result);
writeD(_crystal);
writeQ(_count);
// l2jtw add start
writeD(_enchantLevel);
writeH(0); // unknow
writeH(0); // unknow
writeH(0); // unknow
// l2jtw end
}
}