/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.bypasshandlers;
import com.l2jserver.gameserver.handler.IBypassHandler;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.skills.CommonSkill;
public class SupportBlessing implements IBypassHandler
{
private static final String[] COMMANDS =
{
"GiveBlessing"
};
@Override
public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
{
if (!target.isNpc())
{
return false;
}
final L2Npc npc = (L2Npc) target;
// If the player is too high level, display a message and return
if ((activeChar.getLevel() > 39) || (activeChar.getClassId().level() >= 2))
{
npc.showChatWindow(activeChar, "data/html/default/SupportBlessingHighLevel.htm");
return true;
}
npc.setTarget(activeChar);
npc.doCast(CommonSkill.BLESSING_OF_PROTECTION.getSkill());
return false;
}
@Override
public String[] getBypassList()
{
return COMMANDS;
}
}