/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.gameserver.datatables.AdminTable;
import com.l2jserver.gameserver.instancemanager.CHSiegeManager;
import com.l2jserver.gameserver.instancemanager.CastleManager;
import com.l2jserver.gameserver.instancemanager.FortManager;
import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
import com.l2jserver.gameserver.model.L2AccessLevel;
import com.l2jserver.gameserver.model.L2Clan;
import com.l2jserver.gameserver.model.L2SiegeClan;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.Castle;
import com.l2jserver.gameserver.model.entity.Fort;
import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
import com.l2jserver.gameserver.model.olympiad.OlympiadManager;
public class Die extends L2GameServerPacket
{
private final int _charObjId;
private final boolean _canTeleport;
private final boolean _sweepable;
private L2AccessLevel _access = AdminTable.getInstance().getAccessLevel(0);
private L2Clan _clan;
private final L2Character _activeChar;
private boolean _isJailed;
private boolean _staticRes = false;
public Die(L2Character cha)
{
_charObjId = cha.getObjectId();
_activeChar = cha;
if (cha.isPlayer())
{
final L2PcInstance player = cha.getActingPlayer();
_access = player.getAccessLevel();
_clan = player.getClan();
_isJailed = player.isJailed();
}
_canTeleport = cha.canRevive() && !cha.isPendingRevive();
_sweepable = cha.isAttackable() && cha.isSweepActive();
}
@Override
protected final void writeImpl()
{
writeC(0x00);
writeD(_charObjId);
writeD(_canTeleport ? 0x01 : 0);
if (_activeChar.isPlayer() && !OlympiadManager.getInstance().isRegistered(_activeChar.getActingPlayer()) && !_activeChar.isOnEvent())
{
_staticRes = _activeChar.getInventory().haveItemForSelfResurrection();
}
if (_canTeleport && (_clan != null) && !_isJailed)
{
boolean isInCastleDefense = false;
boolean isInFortDefense = false;
L2SiegeClan siegeClan = null;
Castle castle = CastleManager.getInstance().getCastle(_activeChar);
Fort fort = FortManager.getInstance().getFort(_activeChar);
SiegableHall hall = CHSiegeManager.getInstance().getNearbyClanHall(_activeChar);
if ((castle != null) && castle.getSiege().isInProgress())
{
// siege in progress
siegeClan = castle.getSiege().getAttackerClan(_clan);
if ((siegeClan == null) && castle.getSiege().checkIsDefender(_clan))
{
isInCastleDefense = true;
}
}
else if ((fort != null) && fort.getSiege().isInProgress())
{
// siege in progress
siegeClan = fort.getSiege().getAttackerClan(_clan);
if ((siegeClan == null) && fort.getSiege().checkIsDefender(_clan))
{
isInFortDefense = true;
}
}
if (_access.allowFixedRes())
{
_staticRes = true;
}
writeD(_clan.getHideoutId() > 0 ? 0x01 : 0x00); // 6d 01 00 00 00 - to hide away
writeD((_clan.getCastleId() > 0) || isInCastleDefense ? 0x01 : 0x00); // 6d 02 00 00 00 - to castle
writeD((TerritoryWarManager.getInstance().getHQForClan(_clan) != null) || ((siegeClan != null) && !isInCastleDefense && !isInFortDefense && !siegeClan.getFlag().isEmpty()) || ((hall != null) && hall.getSiege().checkIsAttacker(_clan)) ? 0x01 : 0x00); // 6d 03 00 00 00 - to siege HQ
writeD(_sweepable ? 0x01 : 0x00); // sweepable (blue glow)
/* l2jtw add
writeD(_access.allowFixedRes() ? 0x01 : 0x00); // 6d 04 00 00 00 - to FIXED
*/
writeD(_staticRes ? 0x01 : 0x00); // 6d 04 00 00 00 - to FIXED
writeD((_clan.getFortId() > 0) || isInFortDefense ? 0x01 : 0x00); // 6d 05 00 00 00 - to fortress
}
else
{
// l2jtw add start
if (_access.allowFixedRes())
{
_staticRes = true;
}
// l2jtw add end
writeD(0x00); // 6d 01 00 00 00 - to hide away
writeD(0x00); // 6d 02 00 00 00 - to castle
writeD(0x00); // 6d 03 00 00 00 - to siege HQ
writeD(_sweepable ? 0x01 : 0x00); // sweepable (blue glow)
writeD(_staticRes ? 0x01 : 0x00); // 6d 04 00 00 00 - to FIXED
writeD(0x00); // 6d 05 00 00 00 - to fortress
}
writeD(0x00); // 603
writeD(0x00); // 603
writeC(0x00); // 603
writeD(0x00); // 603
writeD(0x00); // 603
// TODO: protocol 152
//@formatter:off
/*
* writeC(0); //show die animation
* writeD(0); //agathion ress button
* writeD(0); //additional free space
*/
//@formatter:on
}
}