/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.actor.instance;
import java.util.concurrent.ScheduledFuture;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.knownlist.MonsterKnownList;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.util.MinionList;
import com.l2jserver.util.Rnd;
/**
* This class manages all Monsters. L2MonsterInstance:
* <ul>
* <li>L2MinionInstance</li>
* <li>L2RaidBossInstance</li>
* <li>L2GrandBossInstance</li>
* </ul>
*/
public class L2MonsterInstance extends L2Attackable
{
protected boolean _enableMinions = true;
private L2MonsterInstance _master = null;
private volatile MinionList _minionList = null;
protected ScheduledFuture<?> _maintenanceTask = null;
private static final int MONSTER_MAINTENANCE_INTERVAL = 1000;
/**
* Constructor of L2MonsterInstance (use L2Character and L2NpcInstance constructor).<br>
* <B><U> Actions</U> :</B>
* <ul>
* <li>Call the L2Character constructor to set the _template of the L2MonsterInstance (copy skills from template to object and link _calculators to NPC_STD_CALCULATOR)</li>
* <li>Set the name of the L2MonsterInstance</li>
* <li>Create a RandomAnimation Task that will be launched after the calculated delay if the server allow it</li>
* </ul>
* @param objectId the identifier of the object to initialized
* @param template to apply to the NPC
*/
public L2MonsterInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
setInstanceType(InstanceType.L2MonsterInstance);
setAutoAttackable(true);
}
@Override
public final MonsterKnownList getKnownList()
{
return (MonsterKnownList) super.getKnownList();
}
@Override
public void initKnownList()
{
setKnownList(new MonsterKnownList(this));
}
/**
* Return True if the attacker is not another L2MonsterInstance.
*/
@Override
public boolean isAutoAttackable(L2Character attacker)
{
return super.isAutoAttackable(attacker) && !isEventMob();
}
/**
* Return True if the L2MonsterInstance is Aggressive (aggroRange > 0).
*/
@Override
public boolean isAggressive()
{
return getTemplate().isAggressive() && !isEventMob();
}
@Override
public void onSpawn()
{
if (!isTeleporting())
{
if (getLeader() != null)
{
setIsNoRndWalk(true);
setIsRaidMinion(getLeader().isRaid());
getLeader().getMinionList().onMinionSpawn(this);
}
// delete spawned minions before dynamic minions spawned by script
if (hasMinions())
{
getMinionList().onMasterSpawn();
}
startMaintenanceTask();
}
// dynamic script-based minions spawned here, after all preparations.
super.onSpawn();
}
@Override
public void onTeleported()
{
super.onTeleported();
if (hasMinions())
{
getMinionList().onMasterTeleported();
}
}
protected int getMaintenanceInterval()
{
return MONSTER_MAINTENANCE_INTERVAL;
}
/**
* Spawn all minions at a regular interval
*/
protected void startMaintenanceTask()
{
// maintenance task now used only for minions spawn
if (getTemplate().getMinionData() == null)
{
return;
}
if (_maintenanceTask == null)
{
_maintenanceTask = ThreadPoolManager.getInstance().scheduleGeneral(() ->
{
if (_enableMinions)
{
getMinionList().spawnMinions();
}
}, getMaintenanceInterval() + Rnd.get(1000));
}
}
@Override
public boolean doDie(L2Character killer)
{
if (!super.doDie(killer))
{
return false;
}
if (_maintenanceTask != null)
{
_maintenanceTask.cancel(false); // doesn't do it?
_maintenanceTask = null;
}
return true;
}
@Override
public boolean deleteMe()
{
if (_maintenanceTask != null)
{
_maintenanceTask.cancel(false);
_maintenanceTask = null;
}
if (hasMinions())
{
getMinionList().onMasterDie(true);
}
if (getLeader() != null)
{
getLeader().getMinionList().onMinionDie(this, 0);
}
return super.deleteMe();
}
@Override
public L2MonsterInstance getLeader()
{
return _master;
}
public void setLeader(L2MonsterInstance leader)
{
_master = leader;
}
public void enableMinions(boolean b)
{
_enableMinions = b;
}
public boolean hasMinions()
{
return _minionList != null;
}
public MinionList getMinionList()
{
if (_minionList == null)
{
synchronized (this)
{
if (_minionList == null)
{
_minionList = new MinionList(this);
}
}
}
return _minionList;
}
@Override
public boolean isMonster()
{
return true;
}
/**
* @return true if this L2MonsterInstance (or its master) is registered in WalkingManager
*/
@Override
public boolean isWalker()
{
return ((getLeader() == null) ? super.isWalker() : getLeader().isWalker());
}
/**
* @return {@code true} if this L2MonsterInstance is not raid minion, master state otherwise.
*/
@Override
public boolean giveRaidCurse()
{
return (isRaidMinion() && (getLeader() != null)) ? getLeader().giveRaidCurse() : super.giveRaidCurse();
}
}