/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.conditions;
import com.l2jserver.gameserver.instancemanager.CastleManager;
import com.l2jserver.gameserver.instancemanager.FortManager;
import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.Castle;
import com.l2jserver.gameserver.model.entity.Fort;
import com.l2jserver.gameserver.model.stats.Env;
import com.l2jserver.gameserver.model.zone.ZoneId;
import com.l2jserver.gameserver.network.SystemMessageId;
/**
* Player Can Create Outpost condition implementation.
* @author Adry_85
*/
public class ConditionPlayerCanCreateOutpost extends Condition
{
private final boolean _val;
public ConditionPlayerCanCreateOutpost(boolean val)
{
_val = val;
}
@Override
public boolean testImpl(Env env)
{
boolean canCreateOutpost = true;
if ((env.getPlayer() == null) || env.getPlayer().isAlikeDead() || env.getPlayer().isCursedWeaponEquipped() || (env.getPlayer().getClan() == null))
{
canCreateOutpost = false;
}
final Castle castle = CastleManager.getInstance().getCastle(env.getPlayer());
final Fort fort = FortManager.getInstance().getFort(env.getPlayer());
if ((castle == null) && (fort == null))
{
canCreateOutpost = false;
}
L2PcInstance player = env.getPlayer().getActingPlayer();
if (((fort != null) && (fort.getResidenceId() == 0)) || ((castle != null) && (castle.getResidenceId() == 0)))
{
/* MessageTable.Messages[143]
player.sendMessage("You must be on fort or castle ground to construct an outpost or flag.");
*/
player.sendMessage(143);
canCreateOutpost = false;
}
else if (((fort != null) && !fort.getZone().isActive()) || ((castle != null) && !castle.getZone().isActive()))
{
/* MessageTable.Messages[144]
player.sendMessage("You can only construct an outpost or flag on siege field.");
*/
player.sendMessage(144);
canCreateOutpost = false;
}
else if (!player.isClanLeader())
{
/* MessageTable.Messages[145]
player.sendMessage("You must be a clan leader to construct an outpost or flag.");
*/
player.sendMessage(145);
canCreateOutpost = false;
}
else if (TerritoryWarManager.getInstance().getHQForClan(player.getClan()) != null)
{
player.sendPacket(SystemMessageId.NOT_ANOTHER_HEADQUARTERS);
canCreateOutpost = false;
}
else if (TerritoryWarManager.getInstance().getFlagForClan(player.getClan()) != null)
{
player.sendPacket(SystemMessageId.A_FLAG_IS_ALREADY_BEING_DISPLAYED_ANOTHER_FLAG_CANNOT_BE_DISPLAYED);
canCreateOutpost = false;
}
else if (!player.isInsideZone(ZoneId.HQ))
{
player.sendPacket(SystemMessageId.NOT_SET_UP_BASE_HERE);
canCreateOutpost = false;
}
return (_val == canCreateOutpost);
}
}